Models and some basic stats for the fighter craft of Strikers 1945, Psikyo’s first entry in their Strikers series, this one released in 1995, fifty years after its namesake. The game is good, although like most Psikyo titles it’s a little on the short side. But this isn’t a full-blown review (suffice it to say that shoot-em-up fans should try this) but rather, I’d like to wax philosophical a bit.
What is it with Japanese game companies and games featuring World War II military battles—particularly air and naval battles which they suffered so heavily in? In the interests of full disclosure, Strikers 1945’s storyline places it after the end of World War II, with the piloted craft taking up the fight against some New World Order-style group. But let’s not kid ourselves with semantics; you can’t have an air combat game set in 1945 that isn’t really talking about World War II. At least Psikyo doesn’t take it to the exteme that Capcom does with its 1942 and 1943 line of games, glorifying the player for how well they decimate specifically-named Japanese warships like the Akagi and Hiryu.
If my country had incurred the kind of losses and tragedies that Japan faced during this time period, I wouldn’t be making video games that task the player with blowing up our forces. Consider that these games are developed and marketed first to the Japanese population and then to the rest of the world. Is all this a form of atonement or self-flagellation? A subconscious effort to ensure that Japan and the world never forgets its defeats? Or is it just that they know players like to be on the winning side of a battle and the conflicts of World War II provide such a rich atmosphere for gaming? A psychologist would probably come up with more qualified explanations for this strange phenomenon than I.
I must apologize for my lack of presence as of late. A recent (quite expensive) move has left me without a suitable and consistent Internet connection. That will change in due time, but I humbly ask that you stick around. I’ll be posting more o.c. including some electronica remixes of some of my favorite shmup tunes! Till then, remember to SHOOT THE CORE!
Musha Aleste by Compile (1990) #megadrive #cibsunday